4 board games that guarantee good hours of fun

4 board games that guarantee good hours of fun

Around the world, board games, from the oldest to the most recent, play a role in entertaining players and leading them to try to achieve a single goal: winning the match and defeating their opponents.

Many of these games are based on strategy, others on luck and some mix luck and strategy in exciting and intensely disputed matches.

See, below, a list with 4 game suggestions for different styles and tastes:

1 – WAR

Having started manufacturing in 1972 by the famous game and toy company, War it is as its name suggests, a game with a war theme.

It must be played with a minimum of 2 players and a maximum of 6. It features a board with 6 different colored continents arranged flat (similar to the world map). Each continent contains a number of territories that are, before the start of the match, evenly distributed among the participants and where they can place and reinforce their army to attack and, perhaps, conquer the opponents’ territories.

Each player receives an objective that varies in defeating the army of some other player, conquering whole continents or a certain amount of territories. The game has three yellow dice and three red dice, in which the yellow dice must be used by the player who is trying to defend his territory and the red dice for the one who is attacking and trying to take the territory of the opponent.

The number of dice that each participant must use in the move depends on the number of tokens (equivalent to the number of armies) present in the attacker’s territory and the defender’s – if the attacker has 2 tokens in his territory, he can only attack with one given, since a card serves only as a demarcation; if you have 3 chips, you will play with 2; and if you have 4 or more chips you will play with all the red dice; the defender defends himself using the number of yellow dice equivalent to the number of chips present in the territory coveted by the attacker.

It is worth mentioning that the play cannot be performed if the attacker has a number of chips less than or equal to that of the defender. After the dice are rolled, the comparison is made to conclude the winner and how many armies the loser lost in the contest.

If the defender’s army has been completely defeated by the attacker, the attacker automatically gains the territory in question. Otherwise, the player who tried to win it tries another charge in that area or goes to another battle in another location.

The game continues at this pace until one of the players fulfills his objective and automatically wins the game. War is somewhat unpredictable in the estimated game time, as it can end in a few minutes or take hours to reach a winner, thus being exciting and extremely disputed.

play war

2 – Profile

The famous guessing game was launched in 1988, also by, and must be played with a minimum of 3 players and a maximum of 6. It consists of, as said, guessing the card profile of one of the participants in the match (called round mediator).

The board has a map with circular spaces between the ‘start’ and the ‘end’ and a sequence similar to a keyboard numbered from 1 to 16 (the most current ones are from 1 to 18) which are equivalent to the number of tips to discover the who or what the letter refers to.

The mediator takes a letter from the pile with a profile of something that varies between person, place, thing and year. He reveals the category to the rest of the players and they are already starting the dispute to guess as quickly as possible. The player of the time puts a chip on the number he wants and the tip that is equivalent to that number is read by the mediator, all the participants hear it and the player who asked for the tip makes a guess. The round continues until one of the participants is able to discover the profile of the card.

The number of houses that the winner must advance is equal to the number of tips that have not yet been read. For example, if, in the game of 18 hints, only 10 were revealed, the player who hit the profile must therefore walk 8 squares. In the case of the mediator, following this same example, 10 houses must be walked. In some rounds, none of the participants will adjust the profile and the mediator will walk all the houses.

The game continues in the same pattern until one of the players reaches the ‘end’ box and wins the game. It requires luck and general knowledge from the participants and also presents an educational theme.

play profile

3 – Face to Face

Unlike the previous two games, Face to face it is very suitable for children because it is a very viable way to improve cognitive ability. Launched by the famous brand of games, it can only be played by 2 players per game and takes, on average, 15 to 30 minutes to reach the end. The objective of the players is to find out what is the name of the opponent’s character through his physical characteristics.

Before starting, each draws a card with the face of a random person that will have to be guessed by the opponent. Then, it is decided who will start playing first and ask the other participant if his character has such a characteristic (eye color, hair color, skin color, and others). After the answer, the one who asked the question eliminates options for characters whose characteristics do not match those passed by the opponent.

The turn is passed to the opponent who redoes the cycle until one of the players reaches a certain answer of who is the character of his opponent. If you get it right, you win the game. Face to Face is fun and, as stated earlier, attractive to children.

play face to face

4 – Monopoly

One of the most famous board games in Brazil, Monopoly was released in 1935, by, as well as Face to Face. It provides players with a game of learning focused on the financial and investment fields. It contains a board with normally colored houses that refer to some nationally known streets and avenues.

In turn, the player rolls the dice and moves his pin to a house that may be an available street (for sale), a street already bought by an opponent, “go to prison” or “Vacation”. If the player stops at a house that is for sale, it is up to him to decide whether to buy it; if it falls into one already bought by another player, it will have to pay a rent, to the owner player, which varies according to the price paid for it. In the last two options: if you fall into the “Prison” box, the player is trapped and will not be able to play for the next 3 rounds and, in the “Holiday” box, he only wins a rest and passes the turn.

The editions considered more “traditional” of the game use banknotes similar to real money, while some more current editions have a machine similar to a card machine (each player has his credit card) that replaces the physical money of the game.

In the houses purchased, the owner, when he stops at that property again, can start building. The buildings vary from house to hotel and are added to the rent if another player stops at that specific house. Each participant can count on some additional assistance, such as the mortgage.

The goal of each participant is to become the greatest entrepreneur and manager of the game and bankrupt other players, creating a business monopoly. Monopoly involves luck and a lot of management sense, making the game fun for all participants.

play real estate bank